Creating a game has always been a dream of ours. It started long ago, when the Super Nintendo was the biggest thing on the planet and Square had a pretty exclusive relationship with Nintendo. At that time Square was growing more ambitious and found more artistic freedom with the cd-rom media. This ended what some actually call a golden age of rpgs, which is really dependent on when you started playing. A large population will tell you Final Fantasy VII is the greatest game ever. We respectfully disagree, because our roots began with IV and VI and to this day fondly remember hours in those worlds. Don’t mistake our preference for dislike though, the cinematic fmv efforts in the post Nintendo square have always been mind blowingly innovative and standard setting, even if the story itself may have fallen short.
One of the things that really appeals to us in todays world is deployment. Originally I think that was only for Windows based Desktop machines. The current installation of MV allows for deploying for Windows/Macintosh/Browser/iOS/Android which allows for multiple ports of the same title in order to reach the larges possible audience. That is what we hope to achieve. We don’t expect to do this quickly. We want to take our time. We want to make sure the world unfolds in a balanced way but have characters and a world that is rich with details of the people and places in it. Further more, there are additional resources such as the High Fantasy Resource packs to add more diversity to tile sets and characters to ensure that you aren’t ending up making copies of the same game over and over again. We believe there are enough people that would be interested in this kind of game, without the advertisements, without the in game purchases and we hope that there is a niche for us to settle down.